The Status Line

Volume VII Number 2

Summer 1988

Change Is inevitable. Don't panic!

We’ve been asking what you’d like to see in our software. And you’ve responded. You’ve sent in your Status Line polls, and an- swered our warranty card ques- tions, phone surveys, and in- package questionnaires. The re- sults? You want on-screen maps. You want character development with bar charts. You want color. You want animation. In short, you want graphics.

Graphics? From Infocom? The company that advertised itself as “sticking our graphics where the sun don’t shine’? We know that the very idea is anathema to a number of very loyal Infocom fans. You’re afraid that our rich- ness of prose, number and depth of puzzles, and quality of plotting will suffer. We’d like to address the concerns of those who feel this way. And we’d like to let the rest of you know that we’ ve listened to your requests and, yes, we are making changes.

First off, we want to let you know that although we’re moving away from all-text stories, every- thing you’ve come to know and love about interactive fiction will still be there. We are not compro- mising on quality, richness, or depth in any way. In fact we refuse to compromise on any of these concerns. What we are doing is enhancing these features with graphics that exhibit the same attention to quality and detail as our prose. A new technology is here, and we’re making full use of it.

The fact is, a lot has happened in both hardware and software since Zork I first appeared on the Apple II and TRS 80 Model I back in 1980. At that time, personal computers had a limited amount of memory and only rudimentary graphic capabilities. Using text to create a vivid environment, In- focom interactive fiction stood out for its richness and depth in comparison to other entertain- ment software.

Today, with the graphic and memory capabilities of comput-

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Formerly The New Zork Times

New mail order firm-really!

We are pleased to introduce Triton Products Company as the new author- ized Infocom direct marketing center. Veterans in the field of phone and mail orders and fulfillment, Triton, in the words of Vice President Terry Miller, “hopes to be the best darn direct mar- keting company you’ve ever seen.” Triton was recently acquired by Ac- tivision to become the company’s direct marketing specialists.

You’ll notice lots of changes in this issue of The Status Line, and most of those are through the expertise and the good graces of Triton, our new corpo- rate cousins. Just open to the center of the newsletter, and you’!l see some of the changes immediately: a postage- paid envelope, special coupons and offers, clear concise ordering instruc- tions, and who knows what else.

But the more you deal with Triton, the more changes you'll see. They have twenty-five (count them—25!)

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The dedicated operators at our new mail order house are far too busy to pose for our camera as they courteously assist eager customers.

Newest Infocomic: ZorkQuest II

Are you sunburned and tender, blister-red from too long at the beach? Or lethargic, stickier than Scotch tape in the heavy-skied humidity that weather reports have the temer- ity to call “dewpoint”? Bored with the long summer, the ennui of work, the doldrums of those hot, endless after- noons when your friends are away on vacation? Well, here’s the answer to your prayers, the harbinger of those brisk and busy, cool autumnal months: a new Infocomic ZorkQuest Il: The Crystal of Doom.

ZQII picks up shortly after ZorkQuest I: Assault on Egreth Castle. Our caravan of intrepid adventurers is continuing on its journey to Accardi-By-The-Sea. The magician Frobwit is on his way to the Convention of Enchanters and Sor- cerers, looking forward to telling his friends about his battle with the evil magician (in ZQ/). Acia, proud and beautiful, is travelling to visit her sickly grandmother; while Gurthark the merchant just wants to get his load of quilts to market. These three and the cargo are guarded by the scout Ryker, who is head-over-heels in love with Acia.

Ahead of them, in Accardi-By-The-Sea, two young hoodlums have just stolen a powerful spellbook, the relic of an ancient circle of wizards known as the Zizbits. Moog, a recent graduate of the Frobozz Magic Magic Correspon- dence School, ringleads her old pal, Slye, into helping her break into the protected ruins of the old Zizbit city.

Using spells found in the magic book, Moog and Slye fulfill two-thirds of a prophecy that foretells a dark and evil force shadowing the land: a trio of powerful magicians called the Triax. They discover a magic reflecting pool that will answer any question, and through it, search out a third to complete the Triax. The pool shows them Radnor, the

Rave reviews for

Infocomics Turn to page 6

powerful and evil wizard of ZQ/. Moog determines to bring him to the Zizbit ruins.

Meanwhile, the caravan from Egreth is beset by a series of calamities. Giant corbies attack the wagon; Acia be- comes deathly ill; Gurthark is lost in a disastrous attempt to cross a raging river; Ryker suddenly discovers his strength is gone. Will they complete their journey? What horrors await them in Accardi-By-The-Sea, where Moog and Slye are cooking up an evil such as has never been seen in Quendor?

ZQII was written by Elizabeth Langosy, in collaboration with graphic artists at Tom Snyder Productions. Elizabeth, one of our in-house product design- ers, and artists Peter Reynolds, Doug McCartney and Bob Thibeault, also worked together to create ZQI/.

Comic afficandos will recognize the fantastic cover artwork of artist Howard Chaykin, author of Ameri- can Flagg, Shadow, and Blackhawk.

Three other Infocomics are already available. ZQ/ ac- quaints us with the caravan of travellers: Gurthark, Acia, Ryker and Frobwit. In this tale, the band of adventurers are caught in the talons of a powerful wizard, Radnor, who seeks control of the magic amulet they unknowingly pos- Sess.

Lane Mastodon, accountant turned superhero, appears in a spoof of a sci-fi space opera, battling his Jovian arch- enemies in Lane Mastodon vs. The Blubbermen.

Gamma Force in Pit of a Thousand Screams, tells how three disparate people, saved from sure death by vastly superior beings, combine their supernatural powers in order to defeat the evil overlord of their planet.

Please turn to page 3

LeTrERS TO THE Epitor

The

Line

Mike Dornbrook Publisher

: Stuart A. Kirsch Washington Bureau Chief

Hollywood Dave Anderson Los Angeles Bureau Chief

Gayle Syska Editor Emeritus

Lori Hornung Roving Reporter

Stu Galley Copy Editor

Steve Meretzky Puzzle Editor Writers Amy Briggs Elizabeth Langosy Elleen Milauskas Jon Palace

©1988 Infocom, inc. 125 CambridgePark Drive Cambridge, Massachusetts 02140

The Status Line is published four, sometimes five, times a

year by Infocom, Inc. Address

changes and subscriptions

should be sent to The Status Line, Infocom, Inc. 125 CambridgePark Drive, Cambridge, MA 02140, Attention Subscriptions

Manager. The Status Line is an

independent journal, not affiliated with the New York Times and vice versa.

Cutthroats, Deadline, Enchanter, infidel, Leather Goddesses of Phobos, Planetfail,

Seastalker, Starcross, Suspect,

Suspended, The Status Line, The Witness,

Trinity, Wishbringer and Zork are registered trademarks of Infocom, Inc.

A Mind Forever Voyaging, Ballyhoo, Border Zone, Bureaucracy, Classic Mystery Library, Cornerstone (You

remember that one, don't you?), Fooblitzky, Gamma Force, Hollywood Hijinx, Immortal Legends, infocomics,

InvisiCiues, Lane Mastodon, Moonmist, Nord and Bert Couldn't Make Head or Tail

of it, Plundered Hearts, Science Fiction Classics, Sherlock: The Riddle of the Crown Jewels, Sorcerer, Spellbreaker, Stationfall and The Lurking Horror are trademarks of Infocom, inc.

The Hitchhiker’s Guide to the Galaxy is a trademark of Douglas Adams.

Hi guys!

It’s me again. (You know: ugly, writes annoying letters, won’t go away...) I’m just writing to tell you that I’ve just seen your new line of Infocomics. (Do you care? Do these letters ever get read? You have better things to do. Stop this foolish time-wasting!)

I think it’s an interesting idea, in- triguing. I’d like to express shock and disappointment at seeing an Infocom product with graphics, but I can’t. I like the things too much. I work in a software store, and when my manager came in and plopped down Lane Mastodon, Gamma Force and ZorkQuest, | picked them up immedi- ately, staggered around a bit, stared agape-mouthed for a while, then went and put Lane into the IBM we have set up. My mind was whirling with possi- bilities. Good? Bad? What’s going on? Agh! I was all set to be critical of whatever came up onto the screen but it was twenty minutes later before I quit playing with it, then only because my manager told me to get off my butt and get to work.

I don’t want to give the impression that I think Infocomics are perfect, but they are very, very good. Enjoyable if nothing else. A few months ago I wrote you a letter damning the inclu- sion of graphics into an Infocom prod- uct, and now I happily eat my words. You’re doing something daring here, and I don’t know how it's going to turn out...but you are to be applauded for taking the chance.

Clap, clap, clap!

Greg “Maddog” Knauss

Rancho Palos Verdes, CA

[Maddog—ff we have told you once,

we've told youa thousand times. Don't

applaud; send large sums of money to

that Post Office box. And your boss

says get back to work and stop show- ing this to everyone —Ed.]|

HELP!!!

You and your warped minions are on the verge of destroying what once was a happy, close-knit family. Last summer, we borrowed a friend’s C-64 and some games, including Zork I. After several weeks of watching my 8 year old type, ponder, reason, and try one solution after another, I finally had the final selling point to convince my wife... |

We sold our trusty Colecovision and purchased an Apple IIc...Not con- tent with a low degree of torture and pain, we actually rushed out to buy Leather Goddesses, Hitchhiker’s Guide, Beyond Zork, and Wishbrin- ger.

As a result, I have now spent 3 weeks and 2 days trapped in a cage with a female gorilla in the basement

of a mad scientist’s home. I have also spent the better part of 5 weeks at- tempting to catch a babel fish from the Sirius Cybernetic Corp. Dispenser... Final point, a real honest-to-God conversation with my 8-year-old: STACY: When you write, tell them that your daughter is begging on her hands and knees and would do any- thing for a Zorkmid coin. DADDY: Would you sleep in your room tonight without your nightlight? STACY: NO!!! The room would be pitch black, I would get eaten by a savage grue, and then I’d never get to see my Zorkmid! Robert Kitsis St. Louis, MO

Dear People in Wraparound Sleeves,

I am writing in protest to the letter froma Ms. Horton in your last issue of TSL [Winter/Spring 88—£Ed.}. I re- sent the statement that all people who play interactive games are “glandular, mouth-breathing male adolescents suffering from terminal acne and dangerous anti-social tendencies who wear coke-bottle-bottom glasses, and who—when not drooling over the keyboard while playing Leather God- desses of Phobos—are either hacking their way into the Defense Depart- ment computer system or reading such intellectual goodies as Writhing Slave Girls Meet the Tentacled Hor- ror.” I only occasionally breathe through my mouth, and I have a less than terminal case of acne. I do not wear glasses and do not own Leather Goddesses of Phobos. (1 would like to own it.) I am not hacking into the Defense Department computer (I can’t break the code—ha-ha!) Finally, I do not read Writhing Slave Girls Meet the Tentacled Horror. 1 read Writhing Slave Girls Meet the Pimple- Faced Four-Eyed Hacker!

Now I'll get to more interesting business. I greatly enjoy your games. That square, black, flat thing with the hole in the middle makes a great fris- bee!...

Droolingly Yours, Michael G. Hurd Clinchport, VA

Dear Infoco Status Line,

I have recent purcha your new title The Lurkin Horror. So far I have en- joye the game alot, even though it scares the hell out of me and causes me to have nasty nightm. I have also or- dere Dougla Adams’s Bureau be- cause I enjoye Hitchh so much.

Ialso wrote to congra you on Zork’s annive, and for writin Beyond Zork. I am a great admire of Infoco, and would like to add that I own eight Infoco titles. I have enjoye all (except

I’m findin it hard to comple Wishbr. Maybe there’s someth wrong with the game). I think that becaus I play your games so often (give or take five hours a day), itinflue my everyd life, such as talkin in class, writin letter, or feedin the dog. Yours Faithf, Michae Mauzy Newton, MA [Don't Panic. Our new games have a nine-letter parser —Ed.|

Dear Infocom,

It’s awful—I work hard, pass my exams, get to University—and then I find out it’s the wrong Cambridge! Have you guys ever considered mov- ing?

Yours, Shane Murphy Cambridge, England

Dear TSL,

As the respected historian Frobozz Mumbar has pointed out, the adding of “G.U.E.” after a year did not be- come common practice until the latter part of the eighth century.

Why then is the zorkmid—during the reign of Belwit the Flat—dated “699 G.U.E.”, nearly one hundred years before Lord Dimwit invented the name “Great Underground Em- pire”?

Inquiringly, Jeremy Hollobon Christchurch, New Zealand [Zork co-author and expert Dave Lebling explains: I really don’t see any conflict here. The addition of “G.U.E.” did not become common practice until the latter part of the eighth century; nonetheless, it was an uncommon practice during the time preceding its universal acceptance. Obviously, uncommon practices had their place at the Frobozz Magic Zorkmid Company. —Ed.]

Poll #4 prizes...

On behalf of Suzy Statistician, Paula Pollster, and the entire survey- ing staff, we would like to congratu- late the grandest of prize winners, drawn randomly from responses to Reader’s Poll #4. Thank you all for your responses; by next issue, we’ll be able to tell you who you are!

Wonderful prizes were sent to: Michael Grayford (Lake Jem, FL), David Prival (Washington, DC), Tom Blade (Wetaskiwin, AB), Ann La- Brecque (Middleboro, MA), and Kyle Dean (Bradbury, NSW, Australia). Not quite as wonderful (but groovy nonetheless) prizes were sent to lots of others of Poll respondents. Congratu- lations and thanks!

CONTINUED FROM PAGE ONE

Now we stick our graphics where the sun does shine

Continued from page 1

ers like the Macintosh, Apple IGS, Amiga, Atari ST, Tandy, and IBM, we’re happy to announce that we can add an exciting visual di- mension to our interactive fiction without sacrificing any of the qualities that we’re proud of and that you love.

As we’ve done from the start with our all-text stories, we intend to use these capabilities to the full- est, employing graphics to enhance our products in new and interesting ways.

We are also working to expand our horizons into other areas of interactive storytelling, including role-playing games, graphic ad- ventures, and other categories as yet unexplored. Over the next year, you'll see several introductions from us in these areas.

We will bring to these new prod- ucts the same standards we’ve brought to interactive fiction

standards of quality, creativity, fine writing, and good underlying storylines. In addition, we will take full advantage of the capabilites of your advanced hardware.

This bold new direction has stirred the enthusiasm of all of us here at Infocom. At this very moment, your favorite game writ- ers are thinking up innovative ways to graphically enhance their sto- ries.

Steve is honing his skills in Double Fanucci and Peggleboz. Dave has become an expert in ori- ental culture. Brian is boldly going where no one has gone before. Marc, too, has embarked on a fan- tastic journey all his own. as

As for the top-flight designers we’re working with across the country... Well, you’ll have to see what they come up with to believe it. Find out more in the fall issue of The Status Line, coming soon to a mailbox near you.

Triton: our new mail order house

Continued from page 1 incoming WATS lines, so they can handle all your phone calls, plus those of your friends, your best friend’s little sisters, and even your mother’s dentist’s cousin’s nephew that lives in Hollywood and was in that movie, oh-what- was-it-called-again?

In a rush for that new title? In desperate need for those Invisi- Clues? Well, fear no more! Triton can get them to you in 48 hours (domestic only). For a fee, you can request 2nd day air delivery, and you'll get your order before you can run a 10k race, read War and Peace, and watch a Three Stooges Marathon. And Triton even offers C.O.D. service! (That’s Cash On Delivery, not some famous Boston fish.)

Plus, Triton tells us they have the

best telephone operators in the entire world. They’re kind, they’re knowledgeable, they’re consider- ate, they’re helpful, and they’re friendly. And they’re sitting in a luxurious telephone room in Foster City, California, just waiting for you to pick up your telephone and dial that 1-800 number.

But the best part, by far, is for you bizillions of New Jersey resi- dents who won’t have to pay 6% sales tax when you order some- thing through Triton. (Unfortu- nately, if you live in California, such duty now falls on you. But hey, that’s what sales taxes are all about.)

So when you place your order with Triton, by phone or by mail, make sure you say “HI!” and “Welcome to the wonderful world of Infocom.”

ZQ II: The Crystal of Doom

Continued from page 1

ZorkQuest Il: The Crystal of Doom will be available in August for Apple II series, Commodore 64/128, and IBM and 100% com- patible computer systems.

With hours of entertainment awaiting you in an air-conditioned room, learning about the charac- ters you came to know and love, and for the low price of only $12, ZOQII is a story not to be missed.

Summer 1988 The Status Line 3

LGOP and Planetfall Solid Gold at $14.95

During the past year, we have begun to confer Solid Gold status on certain venerable titles. These are best-sell- ers which have begun to slow down. In some ways, our Solid Gold soft- ware can be compared to paperback books the whole game is there but in a simpler package. However, in the case of Solid Gold software, we’re adding something more—on-screen hints. At $14.95 retail, these wonder- ful old titles are getting a second life and attracting a new group of com- puter owners to interactive fiction. Zork I and Hitchhiker’s Guide to the Galaxy have been quite successful as Solid Gold (in these two cases. we should have called it Solid Platinum). Now we are pleased to announce that our 1986 hit, Leather Goddesses of Phobos, and Steve Meretzky’s first hit, Planetfall, will be joining them. Solid Gold Leather Goddesses, due to ship in June, was the fastest selling new title in Infocom’s history. In Leather Goddesses you are kidnapped by minions of the evil Leather God- desses, who are plotting to turn earth into their private pleasure palace. Your goal is_ to defeat the lustful leather maidens and save humanity from their dastardly plan. Leather Goddesses is a hilarious spoof of 1930’s pulp science fiction with a dash of space opera thrown in for good measure. Despite the title and the three naughtiness levels, Leather Goddesses is not X-rated. We would

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cr) BS BS = OS et _

call it““R” (some would say “PG-13”).

“Leather Goddesses Is an uproari- ous role-playing romp that heralds a new breed of computer games.”

Newsweek

“Leather Goddesses of Phobos is

humorous and fast-moving, and even

when the writing is ribald, it is never cheap it is amusing and clever.”

A+

Video Review magazine awarded Steve Meretzky the Best Computer Software Designer of 1983 for his first work, Planetfall. Set 120 centuries in the future, you are an Ensign Seventh Class in the Stellar Patrol. You wanted to see the galaxy, but all you’ve seen so far is the other end of the mop you're using. But soon you’re ma- rooned on a doomed planet, your only companion a robot named Floyd with the personality of an eight-year-old. Your goal is to save this world, and yourself from destruction.

In polls of our fans, Planetfall re- peatedly comes in at the top of the list of most-loved games. Planetfall has probably generated more fan mail than any other Infocom game. Guar- anteed to make you laugh and make you cry.

“The invention of the robot sidekick was a stroke of genius.”

Video Review

“Planetfall is as remarkable, funny, perplexing, and entertaining a game as you are likely to find anywhere...”

Creative Computing

Guys? Cmon Quys, this ion funny anymore | Hey'! where 15 1471?

The crystal skeleton finds himself in a dilemma.

Sean Donovan

4 The Status Line Summer 1988

And Hollywood Dave Anderson figured we would have to wait at least a year before we would get a photo of someone holding one of our games on the Great Wall of China. Right now he is busy eating his words and packing our entire catalog of games and sending them to our winner—(1) Michael Chen of Raleigh, North Carolina. Michael didn't include a letter with his photo telling us how he got this photo, but most of you did. Guess he didn't have time, since his entry arrived via Airborne Express on February 2.

We decided to publish all the Great Wall of China photos we received and send a game to each person. The most authentic letter accompanying an entry was from (2) Robin Hamm, who mailed his entry from China—on stationery from the Shangri-La Hotel in Beijing. (A Shangri-La International Hotel, by the way.) Robin is in an exchange program with a college in Beijing. He said in his letter that it took him several days to "beat feet" to the wall after he received The Status Line. He at first expressed remorse about waiting but then wondered

",,.how many other people are trying to swing this also?"

How many indeed? Had Robin glanced over his shoulder he would have seen Lillian Fauver of Everett, Washington, snapping a shot of her husband (3) David. Lillian's brief letter claims she and her husband play our games all the time. Well, apparently not all the time. It must have been quite a sight at the Wall when Craig and Bonnie Thayer's son (4) Luke flew by with a pair of our games in hand. Unfortunately Luke was disqualified by our esteemed panel of judges because the rules specifically state "...a photo of someone holding one of our games..."

No doubt (5) Michele Richardson of Madison, Wisconsin, brought not only her copy of Zork II with her to China, but a professional photographer as well. Smartly framed in an embrasure of the Wall, Michele certainly wins for best composition. Bill Swift, of Winnipeg, Canada, included a brutally frank letter with his entries—"I enclose three photos of someone holding the Beyond Zork

TRITON

SRR oy PRODUCTS COMPANY AUTHORIZED

InFocom

PRODUCTS DIRECT MARKETING CENTER

THE TRITON CUSTOMER COMMITMENT TO INFOCOM FANS

CUSTOMER SATISFACTION GUARANTEED!

We guarantee our products to be free from defects and operate properly. If any item is defective, just return it to us within 30 days of receipt for a prompt replacement. Only returns in new con- dition, with original packaging materials will be accepted.

TOTAL PHONE/MAIL CUSTOMER SERVICE Es an order or asking a question CALL TOLL-FREE (800) 227-6900

Monday - Friday 6 AM - 6 PM Saturday 9 AM - 4 PM Pacific time

To order by mail, use convenient order form and postage paid enve- lope in centerfold. Or, write to: TRITON PRODUCTS CO.

P.O. Box 8123 San Francisco, CA 94128

For your convenience in placing

INFOCOMICS™ All The Fun Of Comic Books on Your Computer!

This new dimension in entertainment software brings comic books to life on your computer. But because it’s an Infocomic, there's much more. The panels of an Infocomic use sounds and exciting cinematic effects to bring the colorful graphics to life and draw you into the action. You'll even get to see the story unfold from the perspective of each of the main characters. (Apple II version requires 128K Memory, IBM version requires 256K Memory and Color Graphics Card. Not

available for IBM PCjr.)

LANE MASTODON™ VS THE BLUBBERMEN

Lane Mastodon, accountant turned superhero, saves humanity from the Blubbermen of Jupiter in this cornball spoof of 1930’s space operas!

ITEM #1301 C64/128 $12.00 ITEM #1302 A ie II $12.00 ITEM #1303 | $12.00

ZORK® QUEST: ASSAULT ON EGRETH CASTLE

Set in the fabulous world of Zork, a magic amulet leads a small caravan of travelers to mysterious Egreth Castle, the moldering lair of trolls, hobgoblins, night gaunts and a diabolical wizard.

ITEM #1307 C64/128 $12.00 ITEM #1308 A a Il $12.00 ITEM #1309 | $12.00

SHERLOCK: THE RIDDLE OF THE CROWN JEWELS™

Travel back in time to Victorian London, where the city is bustling with preparations for Her Majesty’s Golden Jubilee. But, unbeknownst to the celebrants thronging the City, a crisis has arisen: the Crown Jewels have been stolen from the Tower of London. If they’re not recovered before the festivities begin, the theft will be exposed and the government will fall into international disgrace.

Use your wits, intuition and a myriad of clues to solve the riddles and piece together the mystery. Includes on-screen hints. (All versions except C64/128 require at least 128K. Macintosh and Amiga versions require 512K.)

ITEM #1316 C64/128 $34.95 ITEM #1317 Fete II $39.95 ITEM #1318 | $42.95 ITEM #1319 Macintosh $39.95 ITEM #1320 Amiga $39.95

GAMMA FORCE™ IN THE PIT OF A THOUSAND SCREAMS

This exciting superhero series features a Waterbeast of indomitable strength, a Human gifted with flight and future visions and an elfin Princess of unearthly power. See the origins of the trio as they team-up to free their planet from an evil overlord and his Pit of a Thousand Screams.

ITEM #1304 C64/128 $12.00 ITEM #1305 A rh Il $12.00 ITEM #1306 | $12.00

ZORK® QUEST: THE CRYSTAL OF DOOM

The second in this fantasy series will be available August 29, 1988.

ITEM #1562 C64/128 $12.00 ITEM #1563 A Phi i} $12.00 ITEM #1564 | $12.00

BORDER ZONE™

Where the Iron Curtain divides East and West, the frontier is a no-man’s land between freedom and captivity. In Border Zone, you cross this barrier not once, but three times—as an easy-going American businessman, an ambi- tious young American Spy and a ruthless KGB agent—in this fast-paced story of international intrigue.

The pulse-pounding tension of espionage is heightened by the addition of real time, which ticks on regardless of your actions. As you race against the clock to complete your missions, you’ll find yourself caught up in an incredibly suspenseful and spine-tingling adventure. Includes on-screen hints. (All versions except C64/128 require at least 128K. Macintosh and Amiga versions require 512K.)

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ITEM #1322 C64/128 $34.95 ITEM #1323 A I] $39.95 ITEM #1324 | $39.95 ITEM #1325 Macintosh $39.95

CATALOG PAGE 1

MINIMUM SYSTEM REQUIREMENTS

The minimum system requirements for using the software in this catalog are as follows. Exceptions or additions to these requirements appear in each product’s description.

COMMODORE Commodore 64, 128, 1 Disk Drive

APPLE II

Apple II, I1+, Ile, IIc, Franklin 2000 series, Laser 128

48K Memory, 1 Disk Drive

IBM

IBM PC, XT, PCjr, Tandy 1000 and 100% Compatibles

128K Memory, 1 Disk Drive

AMIGA

256K Memory MACINTOSH 128K Memory

ATARI ST 512K Memory

ATARI XL/XE 48K Memory, 1 Disk Drive (810 or 1050)

BEYOND ZORK™

Dread times have befal- len the Kingdom of Quendor. The wizards have mysteriously disap- peared and vicious monsters haunt the streets and wastelands. Now it falls on you, a lowly peasant, to unravel the meaning behind these ominous events.

You start by designing your own character, blending attributes such as aerength endurance, compassion and luck. Your search for the answer will lead you deep under- ground, where unspeakable monsters guard the world’s most fabulous treasure—the fabled Coconut of Quendor. Includes on-screen map. Written by Brian Moriarty. (All versions require at least 128K. Macintosh and Amiga versions require 512K. IBM version requires 192K.)

ITEM #1326 C128 $44.95 ITEM #1327 appre II $49.95 ITEM #1328 | $49.95 ITEM #1329 Amiga 49.95 ITEM #1330 Macintosh $49.95 ITEM #1331 Atari ST $49.95 ITEM #1332 InvisiClues™ $9.95

NORD AND BERT COULDN’T MAKE HEAD OR TAIL OF IT™

Eight Tales of Cliches, Spoonerisms and Other Verbal Trickery

If you’re looking for a fun way to spend an evening alone or with friends, Nord and Bert could be just the ticket.

Nord and Bert takes you to the mixed-up town of Punster, where nothing is quite as it seems. It’s a place where you really can make a mountain out of a molehill, where ‘‘the fur is flying”’ is taken literally and where a happy Sam is transformed to a sappy ham.

Each of the eight short stories involves a different type of wordplay. Includes on-screen hints. (All versions except C64/128 require at least 128K. Macintosh and Amiga versions require 512K.)

ITEM #1310 C64/128 $34.95 ITEM #13171 ee II $39.95 ITEM #1312 | $39.95 ITEM #1313 Amiga 39.95 ITEM #1314 Macintosh $39.95 ITEM #1315 Atari ST $39.95

SPECIAL VALUES SPECIAL VALUES SPECIAL VALUES SPECIAL VALUES SPECIAL VALUES

HOLLYWOOD HIJINX™

Your Uncle Buddy Burbank (famous Hollywood producer) and his wife, Aunt Hildegard have passed away. And lucky you-have inherited their mansion, filled with a lifetime of Hollywood memorabilia. But there’s one stipulation—you can only claim your booty if you find the treasures hidden throughout the sprawling estate in one short night.

“You can’t help but be entertained.’ —Analog

Computing

ITEM #1372 C64/128 $14.95 ITEM #1373 A ig Il $14.95 ITEM #1374 | $14.95 ITEM #1375 Amiga 14.95 ITEM #1376 Macintosh $14.95 ITEM #1377 Atari ST $14.95 ITEM #1378 InvisiClues™ $9.95 CUTTHROATS®

Hardscrabble Island is a little seaport that’s about as picturesque as it sounds. As an expert diver, you have agreed to help salvage the sunken treasure

HITCHHIKER’S GUIDE TO THE GALAXY™

Who better to guide you through the Hitchhiker’s Guide than the man who created the concept and wrote the famous books and radio scripts? Douglas Adams himself recreates the Hitchhiker universe and sets you free to roam at will. Of course, once Earth is demolished for an interstellar bypass, freedom’s just another word for nothing left to lose. But chin up, you’re headed for a hilarious series of inter- galactic misadventures. So grab a pint of bitter and a couple for the road and join Ford Perfect, Trillian, Zaphod Beetlebrox and Marvin on a cosmic jaunt into the outer reaches where anything can—and does—happen. Written by Steve Meretzky. All versions except Atari XL/XE, Atari ST and Amiga include on-screen hints.

from one of the four local shipwrecks. The only thing between you and the treasure is the gang of cutthroat characters you’re working with. Of course, the only link between you and the treasure is those same cutthroat characters.

ITEM #1538 C64/128 $14.95 ITEM #1539 Apple II $14.95 ITEM #71540 | $14.95 ITEM #1541 Amiga 14.95 ITEM #1542 Macintosh $14.95 ITEM #1543 Atari ST $14.95 ITEM #1544 Atari XL/XE $14.95 ITEM #1545 InvisiClues™ $7.95 PLANETFALL®

ITEM #1392 C64/128 $14.95 ITEM #1393 ie Il $14.95 ITEM #1394 | $14.95 ITEM #1395 Amiga $14.95 ITEM #1396 Macintosh $14.95 ITEM #1397 Atari ST $14.95 ITEM #1398 Atari XL/XE $14.95 ITEM #1399 _ InvisiClues™ $7.95 INFIDEL®

Award-winning and ever-popular Planetfall, Steve Meretzky’s first interactive fiction story, was called ‘‘just about worth the purchase of a computer”’ by Memphis Magazine. As the story begins 120 centur- ies in the future, you’re a lowly deck-swabber in the stellar patrol. Then your ship explodes and you're jettisoned on a mysterious deserted planet. Luckily you have Floyd, a multi-purpose robot with the personality of a mischievous 8-year-old who easily takes the prize for the best-loved Infocom character.

A soldier of fortune by trade, you’ve come to the Egyptian desert in search of a great lost pyramid. Now you've been marooned by your workers and must struggle along to locate and enter the tomb, decipher its hieroglyphics and unravel its mysteries. Death licks at your heels as you race to the shattering climax of this match of wits between you and the most ingenious architects, builders and murderers of all time—the ancient Egyptians.

Includes on-screen hints. Available August 15, 1988.

ITEM #1565 C64/128 14, ITEM #1566 ee Il $14.95 ITEM #1567 IBM $14.95 ITEM #1568 Macintosh $14.95 A MIND FOREVER VOYAGING™

It’s 2031. The world is on the brink of chaos. In the United States of North America, government and industry leaders have developed The Plan for Renewed National Purpose. Will The Plan ensure peace and prosperity? Or will it set the earth on a suicide course to destruction? As the world’s first conscious, intelligent computer, only you have the

ability to enter a simulation of the future and test The Plan’s effectiveness. “A.M.EV. isn’t 1984, but in some ways it’s even scarrier’—Newsweek. Written

ITEM #1384 C64/128 $9.95 ITEM #1385 A re iT} $9.95 ITEM #1386 | $9.95 ITEM #1387 Amiga $9.95 ITEM #1388 Macintosh $9.95 ITEM #1389 Atari ST $9.95 ITEM #1390 Atari XL/XE $9.95 ITEM #1391 InvisiClues™ $7.95 SEASTALKER®

Journey through a suspenseful undersea world in your own submarine, the Scimitar. Never mind that it hasn’t been tested in deep water. As an undersea explorer and renowned inventor, you’re used to taking risks. When the alarm sounds at the undersea research center, you must learn to operate and pilot

by Steve Meretzky. (Al! versions require at least 128K. Macintosh and Amiga versions require 512K.)

the submarine in time to save the center from a menacing sea monster.

‘Though pitched to the younger set, Seastalker can just as easily enthrall an oldster’.—People

ITEM #1447 C64/128 $9.95 ITEM #1448 wee Il $9.95 ITEM #1449 | $9.95 ITEM #1450 Amiga $9.95 ITEM #1451 Macintosh $9.95 ITEM #1452 Atari ST $9.95 ITEM #1453 Atari XL/XE $9.95 ITEM #1454 InvisiClues™ $7.95

PORTAL: A COMPUTER NOVEL™

Following a hundred year voyage through space,

you return to Earth, only to find it very different from the world you once knew.

Where once there was teeming humanity, now there is only quiet . . . and no people. Finally, you discover an on-line computer terminal. Through it you contact the ultimate goal of man’s technology— a living computer named Homer. Together you and Homer must unravel the mystery of the vanished civilization before it’s too late. From Activision. (Commodore version requires Joystick(s).)

ITEM #LABA C64/128 $9.95 ITEM #LADA_ Apple II $9.95 ITEM #LAKA Macintosh $9.95

Red Titles Can Be Yours FREE! See order form for details.

ITEM #1546 C64/128 $14.95 ITEM #1547 A og II $14.95 ITEM #1548 | $14.95 ITEM #1549 Amiga 14.95 ITEM #1550 Macintosh $14.95 ITEM #1551 =~Atari ST $14.95 ITEM #1552 ~Atari XL/XE "av ae

ITEM #1553 = InvisiClues™

FOOBLITZKY™ Fooblitzky is a unique graphics strategy game for 2 to 4 players. It’s a dog-eat-dog world, as you rove

ZORK®° I

Zork I is “‘the program by which all other computerized adventures are judged.’—Playboy. In this timeless story, a great starting point for first- time adventure players, you travel into the Great Underground Empire in search of the fabulous Treasures of Zork.

All versions except Atari XL/XE, Atari ST and Amiga include on-screen hints. Written by Marc

Blank and Dave Lebling.

ITEM #1490 C64/128 $14.95 ITEM #1491 A ple il $14.95 ITEM #1492 | $14.95 ITEM #1493 Amiga 14.95 ITEM #1494 Macintosh $14.95 ITEM #1495 Atari ST $14.95 ITEM #1496 Atari XL/XE $14.95 ITEM #1497 InvisiClues™ $7.95 ZORK® II

Journey to a long-hidden region of the Great Underground Empire, dominated by the frivolous Wizard of Frobozz. Exiled years before, the befuddled Wizard is still a force to be reckoned with, materializing at odd moments to cast bothersome spells. There are many curiosities to explore in his realm, including the garden of an elusive Unicorn and a maze of Oddly-Angled Rooms. Written by Dave Lebling and Marc Blank.

ITEM #1526 C64/128 $14.95 ITEM #1527 A oP Ii $14.95 ITEM #1528 | $14.95 ITEM #1529 Amiga 14.95 ITEM #1530 Macintosh 14.95 ITEM #1531 Atari ST $14.95 ITEM #1532 Atari XL/XE $14.95 ITEM #1533 InvisiClues™ $7.95 ZORK® Ill

For the ultimate test of your wisdom and courage, the Dungeon Master draws you into the deepest. and most mysterious reaches of the Great Under- ground Empire. Nothing is as it seems—and the ea Master embodies the greatest mystery of a

. To finish the story, you

‘ll need to discover why

you are in the perilous ruins of the empire and what you are supposed to be doing there. Written by

Marc Blank and Dave Lebling.

ITEM #1554 C64/128 $14.95 ITEM #1555 _— TI $14.95 ITEM #1556 | 14.95 ITEM #1557 Amiga 14.95 ITEM #1558 Macintosh $14.95 ITEM #1559 Atari ST $14.95 ITEM #1560 Atari XL/XE $14.95 ITEM #1561 InvisiClues™ $7.95 STARCROSS®

You’re a down-at-the-heels asteroid miner in the year 2186. While searching for black holes, you find an apparently abandoned spaceship. After you succeed in gaining entry to its mysterious interior, you find that it contains a community of other- worldly beings, as well as a challenging puzzle whose solution could be the key to the galaxy.

Written by Dave Lebling.

ITEM #1431 C64/128 $9.95 ITEM #1432 II $9.95 ITEM #1433 | 9.95 ITEM #1434 Amiga $9.95 ITEM #1435 Macintosh $9.95 ITEM #1436 Atari ST $9.95 ITEM #1437 Atari XL/XE $9.95 ITEM #1438 InvisiClues™ $7.95 SUSPENDED®

Winner of numerous accolades and awards—your

library is incomplete without this highly

the crowded streets and busy shops of Fooblitzky, trying to deduce and obtain the four objects needed to win the game. Victory depends on how well you use funds, keep records and outsmart your oppo- nents. (Requires 128K, IBM version requires vie - ics Card with Composite Monitor recommended.)

ITEM #1455 pe II $9.95 ITEM #1456 | $9.95 ITEM #1457 Atari XL/XE $9.95

TO ORDER OR ASK A QUESTION CALL TOLL-FREE 800-227-6900

CATALOG PAGE 2

challenging game.

You awake from a cryogenic sus eas ape destroys the systems o it. You're the only one capable

comp

ex you inha

ension when an the underground

of putting things right, but you must do so from within your pe a capsule, commanding your

six robots to per

orm actions for you.

ITEM #1439 C64/128 $9.95